Voidcrown
10 homepage directions, each in this client's own language. Open one full-size, then we wire the pick to /work/voidcrown/website.
Full-bleed mountain mist hero with fog overlay, floated type, and a dark amber stat bar. Iconic, filmic.
Split-screen: forest ruin image left, carved parchment-border codex panel right with region entries.
Game start-menu aesthetic: deep void, ambient gold glow, skeletal RPG menu list, build notes in the corner.
Full-width mosaic grid of all six environment images with region names, preceded by a cinematic title bar.
World map as background with sepia overlay; floating parchment document panel with two-column lore + stats.
Stripped to type and CSS ember particles rising from void black. Outline type, rising amber sparks.
Newspaper-masthead layout: three-column grid, oversized pull quote, stat ledger, dark maroon accent. No hero image.
Split with developer portrait (indigo-tinted) on one side, personal manifesto and testimonial on the other.
Dark fantasy game-HUD interface: corner brackets, scanline, teal/cyan on void black, stat panels and region grid.
Five alternating full-height chapters — each a region reveal — bookended by a cinematic title hero and world map.
