your aim isn't the problem.
your first 200ms is.
the desktop app records what actually loses ranked games. reaction time, decision latency, mouse-path entropy when you panic.
RNDeventwhy you lostslipstream foundsev
01first contact, site Acortisol delay on first engagement
hesitation spike
312ms decision latency
02clutch — 1v3motor noise under pressure
panic mouse path
σ 1.47 entropy
03eco peek, B mainbelow baseline by 64ms
reaction late
247ms vs 183ms target
04post-plant holdinformation overload pattern
read failure
290ms decision
05opening duelimproving vs 1.24 baseline
pre-aim error
σ 0.94 entropy
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14 days brief-to-paid. 3× trial-to-paid vs explain-everything pages. no salesman energy.