your aim isn't the problem.
your first 200ms is.

the desktop app records what actually loses ranked games. reaction time, decision latency, mouse-path entropy when you panic.

RNDeventwhy you lostslipstream foundsev
01first contact, site A
hesitation spike
312ms decision latency
cortisol delay on first engagement
02clutch — 1v3
panic mouse path
σ 1.47 entropy
motor noise under pressure
03eco peek, B main
reaction late
247ms vs 183ms target
below baseline by 64ms
04post-plant hold
read failure
290ms decision
information overload pattern
05opening duel
pre-aim error
σ 0.94 entropy
improving vs 1.24 baseline
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